The Playcamp EU tour is just days from kicking off. Our London Keynote Speaker Portia Tung recently sat down with InfoQ to discuss Playcamp and why using play will make good teams great. Portia's the author of The Dream Team Nightmare, the first ever Agile novel where your decisions determine the outcome of the story. Read on for glimpse of the interview, or check it out on InfoQ.com.
InfoQ: The title of your talk you’ll give at Playcamp is the “Power of Play--Making Good Teams Great.” Why is play an essential part of developing and maintaining effective teams?
Cast your mind back. When did you learn and grow most in your life so far? For most people, it's our early years, most likely at play school when we had the chance to learn by experimenting and play. It was such fun. We'd play and learn all day, every day! And it was such fun, we just kept going! Then we grow up, get "serious", find a job and stop playing. As a coach, I've observed that the teams that keep growing and going are the playful ones.
InfoQ: How did you begin incorporating playmaking into your work?
With baby steps! To paraphrase Gandhi, "Be the change you want to see." As a play sceptic, I had to first re-acquaint myself with the power of play. I began playing "professionally" back in 2003 by playing The XP Game run by the game's playful creators Pascal Van Cauwenberghe and Vera Peeters at XP Day London. The experience was so inspiring, I spent the next few years looking for legitimate ways to play during work hours. I finally got the chance a few years later when I designed and delivered my first introductory Agile course which incorporated The XP Game, of course! After that, I continued my play research by creating and experimenting with curious concepts such as Agile Fairytales, Playmaking and Enterprise Gardening to help me develop new skills as a cultural change agent!
Click here to read the complete interview.
InfoQ's Shane Hastie recently interviewed Innovation Games Inventor Luke Hohmann about the upcoming Playcamps in Paris & London, why collaborative play is an important part of his work, and why he believes it should be part of your work too. Read on for sample, or check it out on InfoQ.com.
Q: Luke, You have been incorporating serious games and collaborative play into your work for more than a decade. What makes "play" and "games" such an important part of your work?
A: Human beings really are hardwired for play--despite the fact that somewhere in history, people began to see "work" and "play" as opposite concepts. We use more of our brains when absorbed in play, then when we're performing simple analytical tasks--there have been countless studies on the connection between play and learning, including a recent study by cognitive scientists on the increased brain wave patterns of eight year olds while playing with Legos.
Beyond research though, just think of the last time you really accomplished something at work. Or how it felt when you really worked well within a team. By using serious games and collaborative play, you can get that moment, that flow, much more often.
Read more at InfoQ.com.
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