Are you interested in how games can be used to solve problems? How collaborative play can help teams communicate, prioritize and reach decisions together? How serious games and the concept of gamification are transforming the world of work? How you can have more fun at work—while doing work!
Join us at Playcamp Virginia on February 9, 2017. This one-day event will bring together the vibrant community of practitioners who use Innovation Games, Gamestorming, Lego Serious Play, Agile Games (and other related techniques), along with those who want to explore these collaborative working methods.
What to Expect
Since a portion of Playcamp’s agenda is assigned for unconference sessions, we can’t provide a complete agenda. We can guarantee that attendees will include experienced facilitators from the Innovation Games / Gamestorming/Agile Games world.
Some common topics at past Playcamps have been:
The Playcamp Vienna team has been hard at work on the agenda for the second Playcamp Vienna on December 5. Based on feedback from the last Playcamp and other Playcamps around the world, the team has added 90 minutes of hands-on game experience, a case study and a keynote from Luke Hohmann.
The updated agenda is:
Keynote: "Software-Powered Innovation Through Collaborative Play"
Luke Hohmann, CEO & Founder, Conteneo Inc. Inventor of Innovation Games
Software powers innovation in the modern world. Software powers the innovative business models of Uber. Software powers the self-driving car. Software powers the materials science simulations that lead to the the world's tallest skyscraper. And software gives you the ability to share photos with family and friends around the world and manage micro-payments with ease.
If software powers innovation, what drives it? What motivates software teams to create an endless stream of breakthroughs? In this talk Luke will show that an understanding of customer problems and unmet market needs is what drives innovation and that the best way to identify customer problems and unmet market needs is through collaborative play and serious games.
Case Study: Agile retrospectives at scale using Innovation Games at bwin.party
Peter Ferak, Delivery Engineer at bwin.party
Sprint and Project retrospectives are an established part of Agile methodologies but what can be done when they start losing effectiveness? When improvements at team level bring little effect because of complex impediments lurking at enterprise level holding back lots of teams. In this case-study we will look at a solution using Innovation Games that was implemented across Bwin.Party development teams in India and Europe. Demonstrating techniques that can help steer retrospectives to more meaningful outcomes, identify bigger underlying issues, and can be implemented at large scale.
12:15-13:15 Lunch break
13:15-14:45 Hands-on Games
Three rounds of facilitated game play in different groups, to try out strategic games, tactical games and operational games.
Round 1: Customer exporation with Empathy Map.
Round 2: Planning a successful project with Remember the Future.
Round 3: Prioritization with 20/20 Vision
Finally, thanks to our friends at TechTalk.at and bwin.party for making Playcamp Vienna possible! Tickets are still available!
Playcamp is coming to St. Louis, MO through a partnership with St. Louis Agile Open Space on November 20, 2015.
The theme will be "Practices, experiences and games to help people work better together, and it will be held at Technology & Leadership center located on the campus of Washington University in St. Louis, MO.
Registration information and details are availble on the St. Louis Agile Open Space website.
As a practical note to other Playcamp organizers, the Playcamp Panama team posted a schedule on the wall, outlining the tracks and game names in sequence, with spaces for individuals to post their names. The number of slots for names were determined by the number of people per table, in this case, eight. All games were played on two or three tables, and the team dedicated 45 minutes per game and 5 minutess for transitions (that is, people moving to their next game table and along with staff cleaning up).
"Each participant got a chance to play 4 of the total 12 games," Masa continues, "and the selection was highly effective. In less than five minutes we had 60 participants decide which games they wanted to play."
Popular Games & Civic Engagement
"In the afternoon," Masa reported, "we repeated some of the most popular games we identified at the previous playcamp and through our work with customers. This gave more people the opportunity to play them."
The team also included two very powerful instructional games:
Finally, Playcamp Panama closed In the spirit of the Every Voice Engaged Foundation. All the attendees gathered to play two games to discover the pros and cons of a new government project called Ciclovias in Panama, related to cyclist-driver shared lanes and dedicated areas for cyclists on weekends. "This project has been the subject of much controversy," Masa reports. " And we think we can help in the decision making."
Playcamp Chile organizer Masa Maeda sent us these awesome photos of Playcamp Chile in action. Next up, San Francisco, CA, and then? Maybe your town?
Mark Finnern, former SAP Chief Community Evangelist, founder of Future Salon and TEDx speaker, and Luke Hohmann, CEO & Founder of Conteneo and Inventor of the Innovation Games collaboration frameworks will be keynoting at Playcamp San Francisco on June 19, 2015. Join us!
Playfulness Connects the Enterprise
Can you get 100s of conference participants happily on their feet at 6:00 AM in Las Vegas of all places? You can. #RunWithTheWolfpack Playfulness helped break down corporate barriers and literally made Geeks and Suits embrace each other at an SAP event with thousands of participants. #HugASuit. In this keynote, you will learn how to set up an environment of trust to ensure playfulness will flourish in an organization. How playful we are is a direct indicator on the state of our well being. The same is true for the well being of an enterprise. Learn how to best set up Community Advocacy Groups (a.k.a. Enterprise Tribes) to maximize playfulness in your organization.
As if a magician, Mark Finnern creates communities from thin air around work, ideas, and local playfulness. Recently Mark Finnern founded Playful Enterprise a boutique consultancy where he brings his “magic” social technology for community to organizations ready to engage their enterprise tribes. As SAP Chief Community Evangelist he developed and ran the SAP Mentor Initiative. The SAP Mentors are the top ~ 150 community influencers of the SAP Ecosystem of ~3 million members. At the 10 year anniversary, the community voted him as the “real founder” of SAP Community Network for his Don Finleone performance. (He was also voted most likely to join the circus….)
Since 2003, Mark has hosted the Future Salon he founded, a get together of a group of eclectic change makers curious about a world that works for all. At TEDx he shared his 5 ideas on how to bring our schools into the 21st century. Mark also initiated Sandwich and Play, a weekly informal play time of families in the San Mateo Highlands. He also founded and led the San Mateo Highlands Renegade Marching Band to two consecutive best of 4th of July parade wins. While it may seem like a romp at the circus, Mark Finnern’s magic is about creating the conditions and culture for community to thrive.
The Difference Between Snow Flurries, Snowstorms & Snow Falls.
Luke Hohmann's keynote is called "The Difference Between Snow Flurries, Snowstorms, and Snow Falls." Agile has jumped the chasm and is now an accepted part of the business world, but the agile values and practices we all hold dear affect more than just our work. The principles affect all aspects of our lives. They also affect our schools, our relationships, even how we choose to practice democracy. Luke will show how collaborative, social, and serious games have blossomed into multidimensional frameworks. Many of these games have roots within the Agile community. These frameworks are making the world a better place in simple and profound ways. Often this is in no way related to software at all.
Luke grew up in a place which was cold and often had a lot of snow. A snow flurry is a lot of activity with no accumulation. Typically frustrating. A snowstorm is just a wreck. A snow fall is a nicer, more gentle accumulation of real results. Luke will use the snow metaphor to frame his subject. He will make distinctions between talking past each other (a snow flurry), arguing (a snowstorm) and true collaboration (a snow fall). Finally, Luke will provide you with clear actionable advice on how you can improve one of the most fundamental agile practices – retrospectives.
Luke is the Founder and CEO of Conteneo, Inc. Conteneo’s collaborative frameworks and data analytics helps enterprises optimize decision making. They span areas of strategy, innovation, business agility and market research. Luke is also co-founder of Every Voice Engaged Foundation, a 501(c)(3) nonprofit. They help citizens and governments tackle technical and wicked social problems.
We're thrilled to announce the first Playcamp in South America, Playcamp Chile! Sponsored by Valueinnova and Seed for Tech, the one day event will be held May 13, 2015 at the Santiago Chamber of Commerce. The event will feature a keynote from Masa Maeda, world-wide recognized expert on Kanban, Lean-agile project management, Scrum and serious games, and open space sessions faciliated by leading experts. To find our more and register, contact the folks at Valueinnova.
We're still buzzing from the excitement of Playcamp Paris & Playcamp London, where more than 100 playmakers (to borrow Portia Tung's phrase), serious games devotees, agile gamers, gamestormers and Innovation Gamers all came together to celebrate the use of collaborative play and serious games at work.
What's Playcamp like? Check out these musings on Twitter:
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